#include "Abs_Axis.h" #include #include namespace renderive { Abs_Axis::Abs_Axis() : Renderable(true) {} Abs_Axis::~Abs_Axis() = default; int Abs_Axis::pixel_sample_count(Range range) const { const Axis_Transform value = transform(); const double first = value.coord_to_pixel(range.origin); const double last = value.coord_to_pixel(range.target); return std::max(0, static_cast(std::abs(last - first)) + 1); } int Abs_Axis::sub_tick_count(double) const noexcept { return 4; } } // namespace renderive