#include "Renderable.h" #include "../resource/Turbo_Color_Map.h" namespace renderive { std::vector get_turbo_color_gradient() { std::vector colors; colors.reserve(Turbo_Color_Map.size()); for (const auto& c : Turbo_Color_Map) colors.push_back(pack_rgba(c.r, c.g, c.b, c.a)); return colors; } }