#include "Waterfall.h" #include "Heatmap_Utils.h" #include "Plottable_Real_Time_Data.h" #include "../renderable/Render_Partition.h" #include #include #include #include namespace renderive { namespace detail { namespace { struct Waterfall_Row { int tick{}; std::vector values; }; struct Waterfall_Interaction_Base {}; struct Waterfall_Interaction { Hover_Tooltip_Runtime tooltip; }; using Waterfall_History = Plottable_History_Real_Time_Data>; using Waterfall_Interaction_State = Double_State_Strategy; struct Waterfall_Render_Frame { Adaptive_Render_Partitioner partitioner; Axis_Raster_Layout layout; Frequency_Columns columns; std::vector pixels; int source_width{}; int source_height{}; int active_partitions{1}; std::size_t work_size{}; bool valid{}; }; } struct Waterfall_Control::Impl { Impl(Waterfall_Control& owner, std::shared_ptr frequency, std::shared_ptr time) : frequency_axis(std::move(frequency)), time_axis(std::move(time)), rows(owner) {} std::shared_ptr frequency_axis; std::shared_ptr time_axis; Waterfall_History rows; Waterfall_Interaction_State interaction; Waterfall_Render_Frame render_frame; }; Waterfall_Control::Waterfall_Control(Plot_Core& plot, const Waterfall_Properties& properties, std::shared_ptr frequency_axis, std::shared_ptr time_axis) : Plottable_State(plot, properties), impl_(std::make_unique(*this, std::move(frequency_axis), std::move(time_axis))) {} Waterfall_Control::~Waterfall_Control() = default; void Waterfall_Control::append_row(int tick, std::span values) { const std::size_t limit = static_cast( std::max(2, impl_->time_axis->get<&Time_Axis_Properties::visible_count>())); if(get<&Waterfall_Properties::frequency_bin_count>() <= 0) set<&Waterfall_Properties::frequency_bin_count>(static_cast(values.size())); impl_->rows.update({tick, {values.begin(), values.end()}}, limit); changed(); } void Waterfall_Control::append_row(int tick, std::pmr::vector&& values) { append_row(tick, std::span(values.data(), values.size())); } void Waterfall_Control::append_row(Time_Of_Day time, std::span values) { append_row(impl_->time_axis->append_time(time), values); } void Waterfall_Control::append_row(Time_Of_Day time, std::pmr::vector&& values) { append_row(time, std::span(values.data(), values.size())); } std::size_t Waterfall_Control::row_count() const { return impl_->rows.size(); } std::size_t Waterfall_Control::stored_point_count() const { const auto rows = impl_->rows.snapshot(); std::size_t count{}; for(const auto& row : rows) count += row.values.size(); return count; } std::size_t Waterfall_Control::rendered_cell_count() const { const auto state = properties(); const auto rows = impl_->rows.snapshot(); if(rows.empty()) return 0; const int source_width = std::min(state.frequency_bin_count.get(), static_cast(std::min_element(rows.begin(), rows.end(), [](const auto& left, const auto& right) { return left.values.size() < right.values.size(); })->values.size())); if(source_width <= 0) return 0; const auto columns = frequency_columns( state.frequency_range, impl_->frequency_axis->get<&Axis_Properties::coordinates>(), source_width, state.visible_range_only); return columns ? static_cast(columns->last - columns->first + 1) * rows.size() : 0; } void Waterfall_Control::handle_event(const Event& event) { bool updated{}; impl_->interaction.update([&](Waterfall_Interaction& interaction) { updated = update_hover_tooltip(interaction.tooltip, event); }); if(updated) changed(); } void Waterfall_Control::publish() { publish_properties(); impl_->interaction.publish(); } void Waterfall_Control::build_paint_task_graph(Renderable_Task_Graph& graph) { auto& output = impl_->render_frame; const int partition_count = output.partitioner.graph_partition_count( render_properties(render_state_view()).partition_count.get(), static_cast(Scene_Base::task_executor_worker_count())); const auto prepare = graph.emplace([this, partition_count](const Scene_Render_Context&) { prepare_render_frame(render_state_view(), partition_count); }, "prepare waterfall"); std::vector partitions; partitions.reserve(static_cast(partition_count)); for (int index = 0; index < partition_count; ++index) { const auto partition = graph.emplace( [this, index](const Scene_Render_Context&) { render_partition(render_state_view(), index); }, "raster waterfall partition " + std::to_string(index + 1)); graph.precede(prepare, partition); partitions.push_back(partition); } const auto compose = add_paint_task( graph, "compose waterfall", [this](Painter& painter, const Render_State_View& view) { paint(painter, view); }); for (const auto partition : partitions) graph.precede(partition, compose); } void Waterfall_Control::prepare_render_frame(const Render_State_View& view, int graph_partition_count) { const auto& state = render_properties(view); const auto& rows = view.get(impl_->rows); auto& output = impl_->render_frame; output.valid = false; output.work_size = 0; if (rows.empty()) return; const int source_width = std::min(state.frequency_bin_count.get(), static_cast(std::min_element(rows.begin(), rows.end(), [](const auto& left, const auto& right) { return left.values.size() < right.values.size(); })->values.size())); const int height = static_cast(rows.size()); if (source_width <= 0 || height <= 0) return; const Axis_Transform frequency_axis = impl_->frequency_axis->transform(view); const Axis_Transform time_axis = impl_->time_axis->transform(view); const auto columns = frequency_columns(state.frequency_range, frequency_axis.coordinate_range, source_width, state.visible_range_only); if (!columns) return; const int width = columns->last - columns->first + 1; const Range time_range = rows.size() == 1 ? time_axis.coordinate_range : Range{static_cast(rows.front().tick), static_cast(rows.back().tick)}; const auto layout = axis_raster_layout(frequency_axis, time_axis, columns->range, time_range, width, height); if (!layout.valid()) return; output.layout = layout; output.columns = *columns; output.source_width = width; output.source_height = height; output.work_size = static_cast(width) * height; output.pixels.resize(output.work_size); output.active_partitions = output.partitioner.begin(graph_partition_count, output.work_size); output.valid = true; } void Waterfall_Control::render_partition(const Render_State_View& view, int partition_index) { auto& output = impl_->render_frame; if (!output.valid || partition_index >= output.active_partitions) return; const auto& state = render_properties(view); const auto& rows = view.get(impl_->rows); const auto range = render_partition_range(output.work_size, partition_index, output.active_partitions); for (std::size_t cell = range.first; cell < range.last; ++cell) { const int y = static_cast(cell / static_cast(output.source_width)); const int x = static_cast(cell % static_cast(output.source_width)); const auto& row = rows[static_cast(y)].values; output.pixels[output.layout.index(x, y, output.source_width, output.source_height)] = state.color_map.at_normalized(normalized_value( row[static_cast(output.columns.first + x)], state.power_range)); } } void Waterfall_Control::paint(Painter& painter, const Render_State_View& view) { const auto& state = render_properties(view); const auto& interaction = view.get(impl_->interaction); auto& output = impl_->render_frame; if (!output.valid) return; painter.heatmap(output.layout.target, output.layout.width, output.layout.height, output.pixels, state.interpolation_mode); if (output.partitioner.finish( state.partition_count.get(), output.active_partitions, static_cast(Scene_Base::task_executor_worker_count()), output.work_size)) task_graph_changed(); if(state.tooltip_enabled && interaction.tooltip.active && output.layout.target.contains(interaction.tooltip.position)) { const Axis_Transform frequency_axis = impl_->frequency_axis->transform(view); const double frequency = frequency_axis.point_to_coord(interaction.tooltip.position); std::ostringstream text; text << std::fixed << std::setprecision(2) << frequency << " Hz"; const RectF box{interaction.tooltip.position.x + 8.0, interaction.tooltip.position.y + 8.0, 110.0, 24.0}; painter.rect(box, Pen{state.tooltip_text_pen.color}, state.tooltip_background_brush); painter.text({box.x + 4.0, box.y + 3.0}, text.str(), state.tooltip_font, state.tooltip_text_pen); } } } }