核心模板架构

This commit is contained in:
2026-08-04 16:24:41 +08:00
parent 68476882a3
commit f1b9cadd47
121 changed files with 4782 additions and 210 deletions
@@ -0,0 +1,36 @@
#include <gtest/gtest.h>
#include <atomic>
#include <memory>
#include <thread>
#include "renderive/renderable/Renderable.hpp"
#include "renderive/scene/Scene.hpp"
struct Scene2D_Context_Test_Renderable : Renderable_Base {
explicit Scene2D_Context_Test_Renderable(Scene_Base& scene) : Renderable_Base(scene, {.cache_enabled = false}) {}
void render(const Scene_Render_Context& context) override {
++render_count;
scene_is_2d = dynamic_cast<Scene_2D_Base*>(context.scene) != nullptr;
render_thread = std::this_thread::get_id();
}
std::atomic<int> render_count{};
bool scene_is_2d{};
std::thread::id render_thread;
};
TEST(scene2d_context_test, swaps_renderable_cache_and_renders_in_background) {
Scene2D_Context<> scene;
const auto caller_thread = std::this_thread::get_id();
auto first = std::make_shared<Scene2D_Context_Test_Renderable>(scene);
auto second = std::make_shared<Scene2D_Context_Test_Renderable>(scene);
scene.attach_renderable(first);
scene.render();
scene.wait_for_render();
EXPECT_EQ(first->render_count.load(), 1);
EXPECT_TRUE(first->scene_is_2d);
EXPECT_NE(first->render_thread, caller_thread);
scene.detach_renderable(*first);
scene.attach_renderable(second);
scene.render();
scene.wait_for_render();
EXPECT_EQ(first->render_count.load(), 1);
EXPECT_EQ(second->render_count.load(), 1);
EXPECT_EQ(scene.frame_control_strategy->frame_control_state().publish_revision, 2);
}
@@ -0,0 +1,33 @@
#include <gtest/gtest.h>
#include <cstdint>
#include <memory>
#include <vector>
#include "renderive/renderable/Renderable.hpp"
#include "renderive/scene/Scene.hpp"
struct Scene2D_Render_Order_State {
std::vector<std::uint64_t> render_order;
};
struct Scene2D_Render_Order_Renderable : Renderable_Base {
Scene2D_Render_Order_Renderable(Scene_Base& scene, Scene2D_Render_Order_State& state, std::uint64_t id)
: Renderable_Base(scene, {.cache_enabled = false}), state(&state), id(id) {}
void render(const Scene_Render_Context& context) override {
state->render_order.push_back(id);
dynamic_cast<Recording_Color_Cache&>(*context.color_cache).append(id);
}
Scene2D_Render_Order_State* state;
std::uint64_t id;
};
TEST(scene2d_render_order_test, separates_dependency_order_from_display_order) {
Scene2D_Context<> scene;
Scene2D_Render_Order_State state;
auto spectrum = std::make_shared<Scene2D_Render_Order_Renderable>(scene, state, 2);
auto axis = std::make_shared<Scene2D_Render_Order_Renderable>(scene, state, 1);
scene.attach_renderable(spectrum);
scene.attach_renderable(axis);
axis->dependency_node.append_child(spectrum->dependency_node);
spectrum->layer_node.append_child(axis->layer_node);
scene.render();
scene.wait_for_render();
EXPECT_EQ(state.render_order, (std::vector<std::uint64_t>{1, 2}));
EXPECT_EQ(scene.final_color_cache.values, (std::vector<std::uint64_t>{2, 1}));
}
@@ -0,0 +1,23 @@
#include <gtest/gtest.h>
#include <atomic>
#include <memory>
#include "renderive/renderable/Renderable.hpp"
#include "renderive/scene/Scene.hpp"
struct Scene3D_Context_Test_Renderable : Renderable_Base {
explicit Scene3D_Context_Test_Renderable(Scene_Base& scene) : Renderable_Base(scene) {}
void render(const Scene_Render_Context& context) override {
scene_is_3d = dynamic_cast<Scene_3D_Base*>(context.scene) != nullptr;
++render_count;
}
std::atomic<int> render_count{};
bool scene_is_3d{};
};
TEST(scene3d_context_test, uses_scene_3d_base_contract) {
Scene3D_Context<> scene;
auto renderable = std::make_shared<Scene3D_Context_Test_Renderable>(scene);
scene.attach_renderable(renderable);
scene.render();
scene.wait_for_render();
EXPECT_EQ(renderable->render_count.load(), 1);
EXPECT_TRUE(renderable->scene_is_3d);
}
@@ -0,0 +1,36 @@
#include <gtest/gtest.h>
#include <cstdint>
#include <memory>
#include <vector>
#include "renderive/scene/Scene.hpp"
struct Scene_State_Observer_Test_State {
int value{};
};
struct Scene_State_Observer_Test_Time_Source {
std::uint64_t now_ns() const noexcept {
return 100;
}
};
struct Scene_State_Observer_Test_Data {
std::vector<Scene_Base::Observation_Event> events;
};
struct Scene_State_Observer_Test_Recorder {
static constexpr bool enabled = true;
std::shared_ptr<Scene_State_Observer_Test_Data> data{std::make_shared<Scene_State_Observer_Test_Data>()};
void observe(const Scene_Base::Observation& observation) noexcept {
data->events.push_back(observation.event);
}
};
using Scene_State_Observer_Test_Scene_Observer = Observer_State<Scene_State_Observer_Test_Recorder, Scene_State_Observer_Test_Time_Source>;
using Scene_State_Observer_Test_State_Observer = Observer_State<>;
TEST(scene_state_observer_test, scene_uses_triple_state_and_observes_lifecycle) {
Scene_State_Observer_Test_Recorder recorder;
using Scene = Scene2D_Context<Low_Latency_Strategy<Scene2D_Frame_Data>, Recording_Color_Cache, Scene_State_Observer_Test_State, Scene_State_Observer_Test_State_Observer, Scene_State_Observer_Test_Scene_Observer>;
Scene scene(With_Observer(Scene_State_Observer_Test_State_Observer{}), With_Observer(Scene_State_Observer_Test_Scene_Observer(recorder, Scene_State_Observer_Test_Time_Source{})));
scene.Scene_State_Strategy::set<&Scene_State_Observer_Test_State::value>(9);
scene.Scene_State_Strategy::publish();
scene.render();
scene.wait_for_render();
EXPECT_EQ(scene.Scene_State_Strategy::render_use_state().value, 9);
EXPECT_EQ(recorder.data->events, (std::vector<Scene_Base::Observation_Event>{Scene_Base::Observation_Event::render_submitted, Scene_Base::Observation_Event::render_started, Scene_Base::Observation_Event::render_completed}));
}
@@ -0,0 +1,23 @@
#include <gtest/gtest.h>
#include <memory>
#include "renderive/renderable/Renderable.hpp"
#include "renderive/scene/Scene.hpp"
struct Scene_Base_Test_Renderable : Renderable_Base {
explicit Scene_Base_Test_Renderable(Scene_Base& scene) : Renderable_Base(scene) {}
void render(const Scene_Render_Context& context) override {
render_sequence = context.render_sequence;
++render_count;
}
std::uint64_t render_sequence{};
int render_count{};
};
TEST(scene_base_test, publishes_renderable_collection_before_background_render) {
Scene2D_Context<> scene;
auto renderable = std::make_shared<Scene_Base_Test_Renderable>(scene);
scene.attach_renderable(renderable);
scene.render();
scene.wait_for_render();
EXPECT_EQ(renderable->render_count, 1);
EXPECT_EQ(renderable->render_sequence, 1);
EXPECT_EQ(scene.renderable_count(), 1);
}
@@ -0,0 +1,10 @@
#include <gtest/gtest.h>
#include "renderive/scene/Scene.hpp"
static_assert(Scene<Scene2D_Context<>>);
static_assert(Scene<Scene3D_Context<>>);
static_assert(Scene_2D<Scene2D_Context<>>);
static_assert(Scene_3D<Scene3D_Context<>>);
static_assert(!Scene_3D<Scene2D_Context<>>);
TEST(scene_concept_test, accepts_2d_and_3d_contexts) {
SUCCEED();
}