统一 2D/3D Renderable 继承链与实时数据策略
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@@ -12,15 +12,30 @@
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namespace renderive::render_3d {
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namespace {
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static_assert(std::derived_from<Point_Visual, Renderable>);
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static_assert(std::derived_from<Point_Visual, ::Renderable_Base>);
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TEST(PointState, UsesKernelDoubleStateAtFrameBoundary) {
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Point_Visual visual({{{1.0F, 2.0F, 3.0F}, {1, 2, 3, 255}, 7.0F}});
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auto visual = Point_Visual::Builder{}.build(
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std::vector<Point>{{{1.0F, 2.0F, 3.0F}, {1, 2, 3, 255}, 7.0F}});
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ASSERT_TRUE(visual);
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const auto initial_observation = visual->observation();
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EXPECT_EQ(initial_observation.event,
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Renderable_Observer_Event::Data_Updated);
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EXPECT_EQ(initial_observation.data_revision, 1U);
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EXPECT_EQ(initial_observation.item_count, 1U);
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Point_State configured;
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configured.visible = false;
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configured.style.stroke_width_px = 3.0F;
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visual.configure(configured);
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visual->set<&Point_State::visible>(configured.visible);
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visual->set<&Point_State::style>(configured.style);
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EXPECT_EQ(visual->observation().event,
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Renderable_Observer_Event::Cache_Updated);
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const auto published = detail::Point_State_Access::publish(visual);
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const auto published = detail::publish_point(*visual);
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EXPECT_EQ(visual->observation().event,
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Renderable_Observer_Event::Published);
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EXPECT_EQ(published.state, configured);
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ASSERT_EQ(published.data->size(), 1U);
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EXPECT_EQ(published.data->front().position, (Vec3{1.0F, 2.0F, 3.0F}));
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@@ -29,7 +44,8 @@ TEST(PointState, UsesKernelDoubleStateAtFrameBoundary) {
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}
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TEST(PointState, PublishesImmutableBulkPayloadsThroughDoubleBuffer) {
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Point_Visual visual;
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auto visual = Point_Visual::Builder{}.build();
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ASSERT_TRUE(visual);
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constexpr int update_count = 500;
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constexpr std::uint64_t initial_data_revision = 1;
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std::atomic<bool> done{};
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@@ -41,13 +57,13 @@ TEST(PointState, PublishesImmutableBulkPayloadsThroughDoubleBuffer) {
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point.position.x = static_cast<float>(value);
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point.diameter_px = static_cast<float>(value % 12 + 1);
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}
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visual.update_points(std::move(points));
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visual->update_points(std::move(points));
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}
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done.store(true, std::memory_order_release);
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});
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do {
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const auto published = detail::Point_State_Access::publish(visual);
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const auto published = detail::publish_point(*visual);
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if (!published.data->empty()) {
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const float expected = published.data->front().position.x;
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for (const auto& point : *published.data)
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@@ -56,7 +72,7 @@ TEST(PointState, PublishesImmutableBulkPayloadsThroughDoubleBuffer) {
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} while (!done.load(std::memory_order_acquire));
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writer.join();
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const auto published = detail::Point_State_Access::publish(visual);
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const auto published = detail::publish_point(*visual);
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EXPECT_GT(published.data_revision, 0U);
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EXPECT_LE(published.data_revision,
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initial_data_revision + update_count);
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@@ -65,17 +81,21 @@ TEST(PointState, PublishesImmutableBulkPayloadsThroughDoubleBuffer) {
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}
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TEST(PointState, RejectsInvalidStateAndPayloadAtTheOwningBoundary) {
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Point_Visual visual;
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auto visual = Point_Visual::Builder{}.build();
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ASSERT_TRUE(visual);
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Point_State invalid;
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invalid.style.stroke_width_px = -1.0F;
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EXPECT_THROW(visual.configure(invalid), std::invalid_argument);
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EXPECT_THROW(visual->set<&Point_State::style>(invalid.style),
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std::invalid_argument);
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EXPECT_THROW(visual.update_points(std::vector<Point>{{{}, {}, 0.0F}}),
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EXPECT_THROW(visual->update_points(std::vector<Point>{{{}, {}, 0.0F}}),
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std::invalid_argument);
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}
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TEST(PointFrameControl, UsesDedicatedThreeDimensionalFrameStrategy) {
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Point_Visual visual(std::vector<Point>{{{}, {}, 8.0F}});
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auto visual = Point_Visual::Builder{}.build(
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std::vector<Point>{{{}, {}, 8.0F}});
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ASSERT_TRUE(visual);
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detail::Scene_State_Buffer scene({{320, 180}, {}});
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detail::Input_Collector input;
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const auto prepare = [&](detail::Point_Frame_Strategy& strategy) {
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@@ -85,7 +105,7 @@ TEST(PointFrameControl, UsesDedicatedThreeDimensionalFrameStrategy) {
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auto published_scene = scene.publish_state();
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lease->scene = std::move(published_scene.state);
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lease->scene_revision = published_scene.revision;
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lease->point = detail::Point_State_Access::publish(visual);
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lease->point = detail::publish_point(*visual);
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lease->input = input.drain();
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return true;
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};
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@@ -109,7 +129,7 @@ TEST(PointFrameControl, UsesDedicatedThreeDimensionalFrameStrategy) {
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detail::Point_Frame_Strategy playback(Frame_Mode::Playback, 60.0);
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EXPECT_TRUE(prepare(playback));
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visual.update_points(std::vector<Point>(2, Point{{}, {}, 8.0F}));
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visual->update_points(std::vector<Point>(2, Point{{}, {}, 8.0F}));
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EXPECT_TRUE(prepare(playback));
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auto playback_status = playback.status();
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EXPECT_EQ(playback_status.produced_frame_count, 2U);
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