统一 2D/3D Renderable 继承链与实时数据策略
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@@ -182,7 +182,7 @@ bool Point_Scene::prepare_frame() {
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auto scene = impl_->states.publish_state();
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lease->scene = std::move(scene.state);
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lease->scene_revision = scene.revision;
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lease->point = detail::Point_State_Access::publish(*impl_->visual);
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lease->point = detail::publish_point(*impl_->visual);
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lease->input = impl_->input.drain();
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return true;
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}
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