统一 2D/3D Renderable 继承链与实时数据策略

This commit is contained in:
2026-08-14 18:47:36 +08:00
parent bb64801679
commit cb32f72bc9
43 changed files with 1010 additions and 528 deletions
+1 -1
View File
@@ -182,7 +182,7 @@ bool Point_Scene::prepare_frame() {
auto scene = impl_->states.publish_state();
lease->scene = std::move(scene.state);
lease->scene_revision = scene.revision;
lease->point = detail::Point_State_Access::publish(*impl_->visual);
lease->point = detail::publish_point(*impl_->visual);
lease->input = impl_->input.drain();
return true;
}