改造一些

This commit is contained in:
2026-08-12 00:06:44 +08:00
parent aca480d988
commit abd1b595c7
57 changed files with 883 additions and 732 deletions
@@ -1,5 +1,7 @@
#include "Renderable_Base.hpp"
#include <stdexcept>
#include <algorithm>
#include "renderive/real_time_data/base/Real_Time_Data_Base.hpp"
#include "renderive/scene/base/Scene_Base.hpp"
Renderable_Base::Renderable_Base(Scene_Base& scene, Renderable_Configuration configuration)
: memory_domain_(scene.memory_domain_), real_time_data_state_(std::allocate_shared<Real_Time_Data_State>(Scene_Memory_Allocator<Real_Time_Data_State>{memory_domain_}, scene.scene_lifetime_)), discard_stale_frame_on_latest_data_update(real_time_data_state_->discard_stale_frame_on_latest_data_update), layer_node_(this, memory_domain_->resource()), dependency_node_(this, memory_domain_->resource()), configuration_(configuration) {}
@@ -55,6 +57,12 @@ void Renderable_Base::build_task_graph(Renderable_Task_Graph& graph) {
render(context);
}, "render");
}
Render_State_View Renderable_Base::render_state_view() const noexcept {
return {};
}
Real_Time_Data_Binding Renderable_Base::bind_real_time_data(Real_Time_Data_Base& data) {
return data.bind_renderable(*this);
}
bool Renderable_Base::requires_render() const noexcept {
const auto config = configuration();
return !config.cache_enabled || rendered_cache_revision() != cache_revision();
@@ -66,3 +74,19 @@ void Renderable_Base::set_configuration(Renderable_Configuration configuration)
std::lock_guard lock(configuration_mutex_);
configuration_ = configuration;
}
void Renderable_Base::register_real_time_data(Real_Time_Data_Base& data) {
std::lock_guard lock(real_time_data_mutex_);
if (std::find(real_time_data_.begin(), real_time_data_.end(), &data) == real_time_data_.end()) {
real_time_data_.push_back(&data);
}
}
void Renderable_Base::unregister_real_time_data(Real_Time_Data_Base& data) noexcept {
std::lock_guard lock(real_time_data_mutex_);
std::erase(real_time_data_, &data);
}
void Renderable_Base::publish_real_time_data() {
std::lock_guard lock(real_time_data_mutex_);
for (Real_Time_Data_Base* data : real_time_data_) {
data->publish_render_state();
}
}