修复builder 调用方式
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@@ -9,13 +9,18 @@ namespace {
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std::unique_ptr<Render_Scene_3D> make_scene(
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Render_Scene_3D::State state,
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const std::shared_ptr<Point_Visual>& visual) {
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return Render_Scene_3D::Builder{state}.build(
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visual, std::make_shared<Low_Latency_Render_Scene_3D_Strategy>());
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return Render_Scene_3D::Builder(
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visual, std::make_shared<Low_Latency_Render_Scene_3D_Strategy>())
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.configure([&](Render_Scene_3D::Properties& properties) {
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properties = state;
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})
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.build();
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}
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TEST(PointRenderIntegration, BuilderConstructsSceneFromStateAndStrategy) {
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auto visual = Point_Visual::Builder{}.build(std::vector<Point>{
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{{0.0F, 0.0F, 0.0F}, {255, 0, 0, 255}, 8.0F}});
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auto visual = Point_Visual::Builder(std::vector<Point>{
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{{0.0F, 0.0F, 0.0F}, {255, 0, 0, 255}, 8.0F}})
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.build();
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Render_Scene_3D::State state;
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state.viewport = {320, 200};
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try {
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@@ -31,7 +36,7 @@ TEST(PointRenderIntegration, BuilderConstructsSceneFromStateAndStrategy) {
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TEST(PointRenderIntegration, ObserverPublishesSceneAndVisualState) {
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std::vector<Point> points(3);
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for (auto& point : points) point.diameter_px = 1.0F;
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auto visual = Point_Visual::Builder{}.build(std::move(points));
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auto visual = Point_Visual::Builder(std::move(points)).build();
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Render_Scene_3D::State state;
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state.viewport = {160, 90};
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try {
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@@ -51,8 +56,9 @@ TEST(PointRenderIntegration, ObserverPublishesSceneAndVisualState) {
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}
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TEST(PointRenderIntegration, FrameStrategyIsReplacedInsideRenderableEdit) {
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auto visual = Point_Visual::Builder{}.build(std::vector<Point>{
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{{0.0F, 0.0F, 0.0F}, {255, 0, 0, 255}, 8.0F}});
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auto visual = Point_Visual::Builder(std::vector<Point>{
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{{0.0F, 0.0F, 0.0F}, {255, 0, 0, 255}, 8.0F}})
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.build();
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Render_Scene_3D::State state;
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state.viewport = {64, 48};
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try {
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