四个方向 分块渲染
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@@ -1054,25 +1054,24 @@ private:
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const int bottom = 46;
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const int width = std::max(1, viewport.width - left - right);
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const int height = std::max(1, viewport.height - top - bottom);
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if (const auto horizontal = horizontal_axis()) {
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update_axis_state(horizontal, [=](Axis_Base_Properties& axis) {
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const auto layout_axis = [=](const std::shared_ptr<Abs_Axis>& target) {
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if (!target)
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return;
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update_axis_state(target, [=](Axis_Base_Properties& axis) {
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axis.x = left;
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axis.y = top + height;
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axis.pixel_length = static_cast<std::size_t>(width);
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axis.y = axis.orientation == Orientation::Horizontal ? top + height : top;
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axis.pixel_length = static_cast<std::size_t>(
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axis.orientation == Orientation::Horizontal ? width : height);
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});
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}
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if (const auto vertical = vertical_axis()) {
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update_axis_state(vertical, [=](Axis_Base_Properties& axis) {
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axis.x = left;
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axis.y = top;
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axis.pixel_length = static_cast<std::size_t>(height);
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});
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}
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};
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layout_axis(horizontal_axis());
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layout_axis(vertical_axis());
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if (case_id_ == "axis_lab" && time_axis_) {
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time_axis_->update([&](auto& axis) {
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axis.x = left;
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axis.y = 26;
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axis.pixel_length = static_cast<std::size_t>(width);
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axis.y = axis.orientation == Orientation::Horizontal ? 26 : top;
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axis.pixel_length = static_cast<std::size_t>(
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axis.orientation == Orientation::Horizontal ? width : height);
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});
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}
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}
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