builder 和 运行时修改隔离开
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@@ -8,6 +8,7 @@
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#include "renderive/real_time_data/Real_Time_Data.hpp"
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#include "renderive/renderable/Renderable.hpp"
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#include "renderive/scene/Scene.hpp"
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#include "Scene_Test_Helpers.hpp"
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class Scene_Memory_Resource_Test_Resource : public std::pmr::memory_resource {
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public:
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std::size_t allocation_count() const noexcept {
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@@ -32,7 +33,8 @@ private:
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std::atomic<std::size_t> deallocation_count_{};
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};
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struct Scene_Memory_Resource_Test_Renderable : Renderable_Base {
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explicit Scene_Memory_Resource_Test_Renderable(Scene_Base& scene) : Renderable_Base(scene, {.cache_enabled = false}) {}
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explicit Scene_Memory_Resource_Test_Renderable(std::pmr::memory_resource& memory_resource = *std::pmr::get_default_resource())
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: Renderable_Base({.cache_enabled = false}, memory_resource) {}
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void build_prepare_graph(Renderable_Graph_Builder& graph) override {
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auto first = graph.emplace("first", "prepare_memory_resource_test",
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[](const Prepare_Render_Context&) {});
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@@ -55,31 +57,24 @@ struct Scene_Memory_Resource_Test_Property_Product {
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Scene_Memory_Resource_Test_Property_Product(const Scene_Memory_Resource_Test_Properties& properties, int offset) : value(properties.value + offset) {}
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int value;
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};
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TEST(scene_memory_resource_test, propagates_thread_safe_scene_memory_domain) {
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TEST(scene_memory_resource_test, renderable_builder_can_use_scene_memory_domain_explicitly) {
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Scene_Memory_Resource_Test_Resource upstream;
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Scene2D_Context<> scene(upstream);
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EXPECT_EQ(&scene.upstream_memory_resource(), &upstream);
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EXPECT_NE(&scene.memory_resource(), &upstream);
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auto factory_renderable = scene.make_renderable<Scene_Memory_Resource_Test_Renderable>();
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auto independent_renderable = std::make_shared<Scene_Memory_Resource_Test_Renderable>(scene);
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EXPECT_EQ(&factory_renderable->memory_resource(), &scene.memory_resource());
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EXPECT_EQ(&independent_renderable->memory_resource(), &scene.memory_resource());
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scene.attach_renderable(factory_renderable);
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scene.attach_renderable(independent_renderable);
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auto renderable = renderive_Owner<Scene_Memory_Resource_Test_Renderable>::make(scene.memory_resource());
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EXPECT_EQ(&renderable->memory_resource(), &scene.memory_resource());
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attach_initial(scene, renderable);
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scene.render();
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scene.wait_for_render();
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EXPECT_GT(upstream.allocation_count(), 0);
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}
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TEST(scene_memory_resource_test, keeps_factory_memory_domain_alive_until_renderable_release) {
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TEST(scene_memory_resource_test, explicit_scene_memory_domain_remains_valid_while_scene_is_alive) {
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Scene_Memory_Resource_Test_Resource upstream;
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std::shared_ptr<Scene_Memory_Resource_Test_Renderable> renderable;
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{
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Scene2D_Context<> scene(upstream);
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renderable = scene.make_renderable<Scene_Memory_Resource_Test_Renderable>();
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renderable->build_graph_for_test();
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}
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renderable.reset();
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EXPECT_GT(upstream.deallocation_count(), 0);
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Scene2D_Context<> scene(upstream);
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auto renderable = renderive_Owner<Scene_Memory_Resource_Test_Renderable>::make(scene.memory_resource());
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renderable->build_graph_for_test();
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EXPECT_EQ(&renderable->memory_resource(), &scene.memory_resource());
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}
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TEST(scene_memory_resource_test, supports_independent_resource_aware_components) {
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Scene_Memory_Resource_Test_Resource memory_resource;
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@@ -101,17 +96,10 @@ TEST(scene_memory_resource_test, supports_independent_resource_aware_components)
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EXPECT_EQ(unique_product->value, 8);
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EXPECT_GT(memory_resource.allocation_count(), 0);
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}
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TEST(scene_memory_resource_test, keeps_independent_renderable_memory_domain_alive_until_renderable_release) {
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Scene_Memory_Resource_Test_Resource upstream;
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std::shared_ptr<Scene_Memory_Resource_Test_Renderable> renderable;
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{
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Scene2D_Context<> scene(upstream);
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renderable = std::make_shared<Scene_Memory_Resource_Test_Renderable>(scene);
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renderable->build_graph_for_test();
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}
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auto& memory_resource = renderable->memory_resource();
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void* storage = memory_resource.allocate(32, alignof(std::max_align_t));
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memory_resource.deallocate(storage, 32, alignof(std::max_align_t));
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renderable.reset();
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EXPECT_GT(upstream.deallocation_count(), 0);
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TEST(scene_memory_resource_test, supports_explicit_independent_renderable_memory_resource) {
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Scene_Memory_Resource_Test_Resource memory_resource;
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auto renderable = renderive_Owner<Scene_Memory_Resource_Test_Renderable>::make(memory_resource);
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renderable->build_graph_for_test();
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EXPECT_EQ(&renderable->memory_resource(), &memory_resource);
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EXPECT_GT(memory_resource.allocation_count(), 0);
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}
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