删除plot_core
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@@ -88,19 +88,19 @@ struct Type_Descriptor<Manual_Refresh_Strategy<Scene_Frame, Mutex, Observer>> {
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using renderive::web::gallery_action;
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return object<T>(type_metadata(
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gallery_action("mode_prepare", "准备帧",
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"Manual_Refresh_Strategy::acquire_painter / Plot_Core::prepare_frame",
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"Manual_Refresh_Strategy::acquire_painter / Basic_Scene2D::prepare_frame",
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"Manual_Refresh_Strategy"),
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gallery_action("mode_refresh", "提交手动刷新",
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"Manual_Refresh_Strategy::refresh / Plot_Core::refresh_manual_frame",
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"Manual_Refresh_Strategy::refresh / Basic_Scene2D::refresh_manual_frame",
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"Manual_Refresh_Strategy"),
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gallery_action("mode_render", "渲染已刷新帧",
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"Manual_Refresh_Strategy::acquire_renderer / Plot_Core::render_prepared_frame",
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"Manual_Refresh_Strategy::acquire_renderer / Basic_Scene2D::render_prepared_frame",
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"Manual_Refresh_Strategy", {}, {}, {}, 0.0, true),
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gallery_action("mode_discard", "丢弃待刷新帧",
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"Plot_Core::discard_pending_frame",
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"Basic_Scene2D::discard_pending_frame",
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"Manual_Refresh_Strategy"),
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gallery_action("mode_cycle", "执行完整手动帧周期",
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"Plot_Core::render_frame", "Manual_Refresh_Strategy",
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"Basic_Scene2D::render_frame", "Manual_Refresh_Strategy",
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{}, {}, {}, 0.0, true)));
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}
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};
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@@ -112,15 +112,15 @@ struct Type_Descriptor<Low_Latency_Strategy<Scene_Frame, Mutex, Observer>> {
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using renderive::web::gallery_action;
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return object<T>(type_metadata(
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gallery_action("mode_prepare", "发布低延迟帧",
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"Low_Latency_Strategy::acquire_painter / Plot_Core::prepare_frame",
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"Low_Latency_Strategy::acquire_painter / Basic_Scene2D::prepare_frame",
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"Low_Latency_Strategy"),
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gallery_action("mode_render", "消费最新帧",
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"Low_Latency_Strategy::acquire_renderer / Plot_Core::render_prepared_frame",
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"Low_Latency_Strategy::acquire_renderer / Basic_Scene2D::render_prepared_frame",
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"Low_Latency_Strategy", {}, {}, {}, 0.0, true),
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gallery_action("mode_discard", "丢弃陈旧帧",
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"Plot_Core::discard_pending_frame", "Low_Latency_Strategy"),
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"Basic_Scene2D::discard_pending_frame", "Low_Latency_Strategy"),
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gallery_action("mode_cycle", "执行低延迟帧周期",
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"Plot_Core::render_frame", "Low_Latency_Strategy",
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"Basic_Scene2D::render_frame", "Low_Latency_Strategy",
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{}, {}, {}, 0.0, true)));
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}
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};
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@@ -132,16 +132,16 @@ struct Type_Descriptor<Flow_Refresh_Strategy<Scene_Frame, Mutex, Observer>> {
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using renderive::web::gallery_action;
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return object<T>(type_metadata(
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gallery_action("mode_enqueue", "压入一帧",
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"Flow_Refresh_Strategy::acquire_painter / Plot_Core::prepare_frame",
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"Flow_Refresh_Strategy::acquire_painter / Basic_Scene2D::prepare_frame",
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"Flow_Refresh_Strategy"),
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gallery_action("mode_enqueue_burst", "批量压入回放队列",
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"Flow_Refresh_Strategy::acquire_painter / Plot_Core::prepare_frame x N",
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"Flow_Refresh_Strategy::acquire_painter / Basic_Scene2D::prepare_frame x N",
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"Flow_Refresh_Strategy", {}, "number", "帧数", 8.0),
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gallery_action("mode_dequeue", "消费队首帧",
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"Flow_Refresh_Strategy::acquire_renderer / Plot_Core::render_prepared_frame",
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"Flow_Refresh_Strategy::acquire_renderer / Basic_Scene2D::render_prepared_frame",
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"Flow_Refresh_Strategy", {}, {}, {}, 0.0, true),
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gallery_action("mode_cycle", "执行回放帧周期",
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"Plot_Core::render_frame", "Flow_Refresh_Strategy",
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"Basic_Scene2D::render_frame", "Flow_Refresh_Strategy",
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{}, {}, {}, 0.0, true)));
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}
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};
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