修复若干问题
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#include "render_3D/detail/Gpu_Completion_Service.h"
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#include "render_3D/detail/Render_Domain.h"
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#include <gtest/gtest.h>
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#include <atomic>
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#include <stdexcept>
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#include <utility>
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namespace renderive::render_3d::detail {
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namespace {
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static_assert(noexcept(
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std::declval<Gpu_Completion_Service::Reservation&>().watch(
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VK_NULL_HANDLE, VK_NULL_HANDLE)));
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static_assert(noexcept(
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std::declval<Render_Domain&>().post(
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std::declval<Render_Domain::Prepared_Task>())));
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TEST(GpuCompletionService, AbandonedReservationCancelsBeforeFenceWait) {
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Gpu_Completion_Service service;
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std::atomic<int> completion_count{};
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{
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auto reservation = service.prepare(
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[&](Gpu_Completion_Service::Result) {
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completion_count.fetch_add(1, std::memory_order_relaxed);
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},
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false);
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}
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service.shutdown();
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EXPECT_EQ(completion_count.load(std::memory_order_relaxed), 0);
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}
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TEST(GpuCompletionService, PrepareRejectsAStoppedServiceBeforeSubmission) {
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Gpu_Completion_Service service;
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service.shutdown();
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EXPECT_THROW({
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auto reservation = service.prepare(
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[](Gpu_Completion_Service::Result) {}, false);
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static_cast<void>(reservation);
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}, std::runtime_error);
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}
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TEST(GpuCompletionService, ShutdownCancelsAnUnarmedReservation) {
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Gpu_Completion_Service service;
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auto reservation = service.prepare(
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[](Gpu_Completion_Service::Result) {}, false);
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service.shutdown();
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}
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TEST(RenderDomain, PreparedTaskRunsAfterNoThrowHandoff) {
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Render_Domain domain;
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std::atomic<bool> executed{};
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auto task = domain.prepare([&] {
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executed.store(true, std::memory_order_release);
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});
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domain.post(std::move(task));
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domain.invoke([] {});
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EXPECT_TRUE(executed.load(std::memory_order_acquire));
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}
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} // namespace
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} // namespace renderive::render_3d::detail
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