#include "Scene.h"
#include "../plottable/Performance_Overlay.h"
#include "../renderable/Renderable.h"
namespace renderive::detail {
namespace {
class Renderable_Group final : public Renderable {
public:
    using Renderable::Renderable;
private:
    void prepare_frame(const Prepare_Render_Context&) override {}
    void paint(Painter&, const Paint_Render_Context&) override {}
};
}
renderive_Owner<Renderable> make_renderable_group(bool cache_enabled) {
    return renderive_Owner<Renderable_Group>::make(cache_enabled);
}
void record_performance_frame(Performance_Overlay& overlay, double duration_ms, const Low_Latency_Diagnostics& diagnostics, std::size_t renderable_count, Size viewport) {
    overlay.record_frame(duration_ms, diagnostics, renderable_count, viewport);
}
}
