#pragma once
#include "Hover_Tooltip.h"
#include "Plottable.h"
#include "../axis/Axis.h"
#include "../renderable/Render_Partition.h"
#include <renderive/renderable/Render_Frame_Completion.hpp>
#include <memory_resource>
#include <span>
namespace renderive {
struct Waterfall_Properties : Hover_Tooltip_Properties {
    Range frequency_range{0.0, 10.0};
    Range power_range{0.0, 10.0};
    Nonnegative_Count frequency_bin_count;
    Render_Partition_Mode partition_mode{Render_Partition_Mode::Automatic};
    Positive_Count partition_count;
    bool visible_range_only{true};
    Image_Interpolation_Mode interpolation_mode = Image_Interpolation_Mode::Nearest;
    Color_Map color_map;
};
namespace detail {
class LIB_DECL Waterfall_Control : public Plottable_State<Waterfall_Properties>,
                                   public Event_Handler,
                                   public ::Render_Frame_Completion {
public:
    Waterfall_Control(const Waterfall_Properties& properties, renderive_Owner<Frequency_Axis> frequency_axis, renderive_Owner<Time_Axis> time_axis);
    ~Waterfall_Control() override;
    void append_row(int tick, std::span<const double> values);
    void append_row(int tick, std::pmr::vector<double>&& values);
    void append_row(Time_Of_Day time, std::span<const double> values);
    void append_row(Time_Of_Day time, std::pmr::vector<double>&& values);
    template <class Values>
    void append_row(int tick, const Values& values) {
        append_row(tick, std::span<const double>(values.data(), values.size()));
    }
    template <class Values>
    void append_row(Time_Of_Day time, const Values& values) {
        append_row(time, std::span<const double>(values.data(), values.size()));
    }
    [[nodiscard]] std::size_t row_count() const;
    [[nodiscard]] std::size_t stored_point_count() const;
    [[nodiscard]] std::size_t rendered_cell_count() const;
    void handle_event(const Event& event) override;
protected:
    void prepare_frame(const Prepare_Render_Context& context) override;
    void paint(Painter& painter, const Paint_Render_Context& context) override;
    void build_prepare_graph(Renderable_Graph_Builder& builder) override;
    void build_paint_graph(Renderable_Graph_Builder& builder) override;
private:
    struct Impl;
    void prepare_render_frame(const Render_State_View& state, int graph_partition_count);
    void paint_render_frame(Painter& painter, const Render_State_View& state);
    void render_frame_completed(std::uint64_t target_interval_ns) override;
    void render_partition(int partition_index);
    void publish() override;
};
}
using Waterfall = detail::Attach_Plottable<detail::Waterfall_Control, Waterfall_Properties>;
}
