22 lines
322 B
C++
22 lines
322 B
C++
#ifndef SweepFrequent_P_H
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#define SweepFrequent_P_H
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#include "SweepFrequent.h"
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namespace YSG {
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struct SweepFrequentRenderState : YSG::RenderState {
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};
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struct SweepFrequentTempData : YSG::TempData {
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};
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struct SweepFrequentPrivate : YSG::RenderData {
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D_Ptr(SweepFrequent)
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};
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}
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#endif |