Files
Radio/unuse/TimeAxis2_p.h
T
2026-06-16 13:38:08 +08:00

115 lines
4.0 KiB
C++

#ifndef TimeAxis_p_H
#define TimeAxis_p_H
#include "TimeAxis.h"
#include "AbsAxis_p.h"
#include <QTime>
namespace YSG {
struct TimeTick {
int mIndex;
QTime time;
};
struct TimeAxisTempData : AbsAxisTempData {
std::list<QTime> mDataList;
};
struct TimeAxisRenderState : AbsAxisRenderState {
int mTimePointSize{}, mTickSpace{};
bool mStartCoordToEndCoord = true; // 默认刻度是从startCoord到endCoord运动 此变量反向
bool mFixedTimePointSize = false;
};
struct TimeAxisPrivate : AbsAxisPrivate {
D_Ptr(TimeAxis)
int mTimePointSize{}, mTickSpace{};
SpinLock mResizeLock;
void resizeEvent(QResizeEvent* event) override {
SpinLockGuard guard(&mBufferLock);
SpinLockGuard guard2(&mResizeLock);
TimeAxisRenderState* sc = renderStateCache();
if(!sc->mFixedTimePointSize) {
sc->mTimePointSize = event->size().height() + 1;
}
}
QVector<QString> createLabelVector(const QVector<double>& ticks, const QLocale& locale, QChar formatChar, int precision) override {
QVector<QString> ret;
for(auto tick : mTicks) {
ret.append(tick.time.toString("mm:ss.zzz"));
}
return ret;
}
QVector<double> createTickVector(double tickStep, const Range& range) override {
QVector<double> ret;
for(TimeTick& tick : mTicks) {
ret.append(tick.mIndex);
}
return ret;
}
QVector<double> createSubTickVector(int subTickCount, const QVector<double>& ticks) override{return {};}
std::list<TimeTick> mTicks;
// 最小值的范围 lower在这里面循环变化
int mLower = 0, mLowerMin = 0, mLowerMax{}; //闭区间
int mTickStart = 0;
void pushTime(QTime time) {
TimeAxisRenderState* s = renderState();
{ // 获取 坐标轴的起点
if(s->mStartCoordToEndCoord) {
if(mLower != mLowerMin) mLower--;
else {
mLower = mLowerMax;
}
} else {
if(mLower != mLowerMax) mLower++;
else {
mLower = mLowerMin;
}
}
s->mCoordStart = mLower - s->mCoordLength;
}
mTickStart = ++mTickStart % s->mTickSpace;
int endIndex = (int)(s->mCoordStart + s->mCoordLength);
auto startIndex = (int)s->mCoordStart;
if(mTickStart == 1) {
mTicks.emplace_back(TimeTick{s->mStartCoordToEndCoord ? startIndex : endIndex, time});
}
while(!mTicks.empty() && (mTicks.front().mIndex > endIndex || mTicks.front().mIndex < startIndex)) mTicks.pop_front();
}
void prepareData() override {
SpinLockGuard guard(&mBufferLock);
loadCache();
TimeAxisTempData *data = tempData();
TimeAxisRenderState* s = renderState();
if(mTickSpace != s->mTickSpace) {
mTickSpace = s->mTickSpace;
mTickStart = 0;
}
if(mTimePointSize != s->mTimePointSize) {
mTimePointSize = s->mTimePointSize;
mTicks.clear();
s->mCoordLength = mTimePointSize - 1;
renderStateCache()->mCoordLength = mTimePointSize - 1;
mLower = 0;
mLowerMax = std::numeric_limits<int>::max() - qAbs((int)s->mCoordLength);
mTickStart = 0;
}
for(QTime& time : data->mDataList) {
pushTime(time);
}
data->mDataList.resize(0);
renderStateCache()->mCoordStart = renderState()->mCoordStart;
}
void draw(QPainter* painter) override {
SpinLockGuard guard2(&mResizeLock);
AbsAxisPrivate::draw(painter);
}
};
}
#endif