Files
ECAP_Server/module/Local_Server/Data_Source/PlayBack.h
T
2026-06-16 11:18:22 +08:00

34 lines
975 B
C++

#pragma once
#include "SSR/Msg.h"
#include <chrono>
struct Player_Clock {
using clock = std::chrono::system_clock;
SSR::Play_Back_Time_Point start_time; // 抽象时间起点
std::chrono::time_point<std::chrono::system_clock> true_start_time; // 真正开始回放的墙钟起点
double playback_speed_rate = 20.0;
Player_Clock() {
true_start_time = clock::now();
}
SSR::Play_Back_Time_Point get_cur_time_point() const noexcept {
const auto now = clock::now();
// 防御:系统时间回拨或还没初始化导致 now < true_start_time
const double real_elapsed_sec =
std::max(0.0, std::chrono::duration<double>(now - true_start_time).count());
const double sim_elapsed_sec = real_elapsed_sec * playback_speed_rate;
// Time_Point 只有秒精度:向下取整
const auto add = static_cast<std::uint64_t>(sim_elapsed_sec);
SSR::Play_Back_Time_Point tp = start_time;
tp.add_sec(add);
return tp;
}
};