#pragma once #include "SSR/Msg.h" #include struct Player_Clock { using clock = std::chrono::system_clock; SSR::Play_Back_Time_Point start_time; // 抽象时间起点 std::chrono::time_point true_start_time; // 真正开始回放的墙钟起点 double playback_speed_rate = 20.0; Player_Clock() { true_start_time = clock::now(); } SSR::Play_Back_Time_Point get_cur_time_point() const noexcept { const auto now = clock::now(); // 防御:系统时间回拨或还没初始化导致 now < true_start_time const double real_elapsed_sec = std::max( 0.0, std::chrono::duration(now - true_start_time).count()); const double sim_elapsed_sec = real_elapsed_sec * playback_speed_rate; // Time_Point 只有秒精度:向下取整 const auto add = static_cast(sim_elapsed_sec); SSR::Play_Back_Time_Point tp = start_time; tp.add_sec(add); return tp; } };