Files
CPP_Core/Core/Base/Object_Pool.h
T
2026-06-16 10:56:40 +08:00

84 lines
3.0 KiB
C++

#pragma once
#include <cstddef>
#include <type_traits>
class Object_Pool {
#if defined(_DEBUG)
typedef struct free_link_node {
free_link_node* next;
}* free_link;
#endif
typedef struct chunk_link_node {
union {
chunk_link_node* next;
char padding[sizeof(std::max_align_t)];
};
char data[0];
}* chunk_link;
public:
Object_Pool(const Object_Pool&) = delete;
void operator=(const Object_Pool&) = delete;
Object_Pool(size_t element_size, size_t element_count) : first_(nullptr), chunk_(nullptr),
element_size_(element_size),
element_count_(element_count) {
release(allocate_from_process_heap()); // preallocate 1 chunk
}
Object_Pool(size_t element_size, size_t element_count, std::false_type /*preallocate?*/) : first_(nullptr),
chunk_(nullptr), element_size_(element_size), element_count_(element_count) {}
virtual ~Object_Pool() { this->purge(); }
void purge() {
if (this->chunk_ == nullptr) return;
chunk_link_node *p, **q = &this->chunk_;
while ((p = *q) != nullptr) {
*q = p->next;
delete[] (uint8_t*)(p);
}
first_ = nullptr;
}
void cleanup() {
if (this->chunk_ == nullptr) return;
chunk_link_node* chunk = this->chunk_;
void* last = this->tidy_chunk(chunk);
while ((chunk = chunk->next) != nullptr) {
nextof(last) = firstof(chunk);
last = this->tidy_chunk(chunk);
}
nextof(last) = nullptr;
first_ = firstof(this->chunk_);
}
void* get() { return (first_ != nullptr) ? allocate_from_chunk(first_) : allocate_from_process_heap(); }
void release(void* Ptr) {
nextof(Ptr) = first_;
first_ = Ptr;
}
private:
void* allocate_from_chunk(void* current) {
first_ = nextof(current);
return current;
}
static void* firstof(chunk_link chunk) { return chunk->data; }
static void*& nextof(void* const ptr) { return *(static_cast<void**>(ptr)); }
void* allocate_from_process_heap() {
auto new_chunk = (chunk_link)new uint8_t[sizeof(chunk_link_node) + element_size_ * element_count_];
#ifdef _DEBUG
::memset(new_chunk, 0x00, sizeof(chunk_link_node));
#endif
nextof(tidy_chunk(new_chunk)) = nullptr;
// link the new_chunk
new_chunk->next = this->chunk_;
this->chunk_ = new_chunk;
// allocate 1 object
return allocate_from_chunk(firstof(new_chunk));
}
void* tidy_chunk(chunk_link chunk) const {
char* last = chunk->data + (element_count_ - 1) * element_size_;
for (char* ptr = chunk->data; ptr < last; ptr += element_size_) nextof(ptr) = (ptr + element_size_);
return last;
}
private:
void* first_; // link to free head
chunk_link chunk_; // chunk link
const size_t element_size_;
const size_t element_count_;
};