183 lines
5.3 KiB
C++
183 lines
5.3 KiB
C++
#include "TCP_Client.h"
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#include <array>
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namespace Psc::asio_socket {
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TCP_Client::~TCP_Client() {
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close();
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}
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void TCP_Client::set_state(State s) {
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const auto old = state.exchange(s);
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if (old != s && on_state_change) on_state_change(old, s);
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}
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void TCP_Client::create() {
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send_buffer.init(max_buffer_size);
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recv_buffer.init(max_buffer_size);
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connect_pending = false;
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read_pending = false;
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write_pending = false;
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send_storage.clear();
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resolver = std::make_unique<asio::ip::tcp::resolver>(io_context);
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socket = std::make_unique<asio::ip::tcp::socket>(io_context);
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socket_fd = socket_id(socket.get());
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set_state(Reconnecting);
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}
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void TCP_Client::close() {
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connect_pending = false;
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read_pending = false;
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write_pending = false;
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if (resolver) {
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asio::error_code ec;
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resolver->cancel();
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}
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if (socket) {
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asio::error_code ec;
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socket->cancel(ec);
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socket->shutdown(asio::ip::tcp::socket::shutdown_both, ec);
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socket->close(ec);
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}
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socket_fd = static_cast<Socket_FD>(-1);
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set_state(Not_Created);
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}
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void TCP_Client::schedule_recreate() {
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connect_pending = false;
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read_pending = false;
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write_pending = false;
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if (resolver) resolver->cancel();
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if (socket) {
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asio::error_code ec;
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socket->cancel(ec);
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socket->close(ec);
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}
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next_reconnect_tp = std::chrono::steady_clock::now() + std::chrono::milliseconds(reconnect_backoff_ms);
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set_state(Reconnecting);
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}
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bool TCP_Client::start_connect() {
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if (connect_pending || state == Connecting || state == Connected) return true;
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if (dest_address.ip.empty() || dest_address.port == 0) {
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set_state(Not_Set_Field);
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return false;
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}
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io_context.restart();
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resolver = std::make_unique<asio::ip::tcp::resolver>(io_context);
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socket = std::make_unique<asio::ip::tcp::socket>(io_context);
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connect_pending = true;
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set_state(Connecting);
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resolver->async_resolve(dest_address.ip, std::to_string(dest_address.port),
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[this](const asio::error_code& ec, asio::ip::tcp::resolver::results_type endpoints) {
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if (state != Connecting || !socket) return;
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if (ec) {
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schedule_recreate();
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return;
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}
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asio::async_connect(*socket, endpoints,
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[this](const asio::error_code& connect_ec, const asio::ip::tcp::endpoint&) {
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connect_pending = false;
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if (state != Connecting || !socket) return;
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if (connect_ec) {
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schedule_recreate();
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return;
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}
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socket_fd = socket_id(socket.get());
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address = dest_address;
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set_state(Connected);
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start_read();
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start_write();
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});
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});
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return true;
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}
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void TCP_Client::tick() {
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if (state == Reconnecting && std::chrono::steady_clock::now() >= next_reconnect_tp) {
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start_connect();
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}
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if (state == Connected) {
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start_read();
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start_write();
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}
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io_context.restart();
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io_context.poll();
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if (state == Connected) {
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start_read();
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start_write();
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}
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}
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void TCP_Client::start_read() {
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if (read_pending || state != Connected || !socket || !socket->is_open()) return;
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read_pending = true;
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socket->async_read_some(asio::buffer(recv_storage),
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[this](const asio::error_code& ec, std::size_t n) {
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read_pending = false;
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if (state != Connected) return;
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if (ec == asio::error::operation_aborted) return;
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if (ec == asio::error::eof || ec == asio::error::connection_reset || ec) {
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schedule_recreate();
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return;
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}
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recv_buffer.write_best_effort(recv_storage.data(), n);
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start_read();
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});
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}
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void TCP_Client::start_write() {
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if (write_pending || state != Connected || !socket || !socket->is_open()) return;
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send_storage.resize(16 * 1024);
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auto size = send_buffer.peek_best_effort(send_storage.data(), send_storage.size());
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if (size == 0) return;
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send_storage.resize(size);
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write_pending = true;
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socket->async_write_some(asio::buffer(send_storage.data(), send_storage.size()),
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[this](const asio::error_code& ec, std::size_t sent) {
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write_pending = false;
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if (state != Connected) return;
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if (ec == asio::error::operation_aborted) return;
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if (ec) {
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schedule_recreate();
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return;
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}
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send_buffer.skip(sent);
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if (sent != 0) start_write();
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});
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}
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std::string TCP_Client::read() {
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std::string ret;
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std::array<char, 16 * 1024> buffer{};
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for (;;) {
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auto n = recv_buffer.read_best_effort(buffer.data(), buffer.size());
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if (n == 0) break;
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ret.append(buffer.data(), n);
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}
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return ret;
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}
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void TCP_Client::send(const std::string& data) {
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if (data.empty()) return;
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send_buffer.write_best_effort(data.data(), data.size());
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if (state == Connected) start_write();
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}
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std::string TCP_Client::to_string() {
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return "TCP_Client:[" + dest_address.to_string() + "]";
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}
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} // namespace Psc::asio_socket
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